About: First-person Action Physics Platformer
What I did: Project Manager and programmer, User research, Designed 3rd level and boss arena, a few minor assets and audio
Platforms: PC
Team size: 5
Project length: 4 months
Description: Witness a small turtle's extraordinary transformation into a plastic-augmented cyborg, fueled by a quest to protect the ocean from the ravages of human activity. In a world threatened by environmental negligence, this captivating film explores the resilience of nature and the unwavering spirit of a creature determined to restore balance. Prepare to embark on a thrilling journey of hope, courage, and the indomitable will to safeguard our fragile planet.
Goal: The game has to educate our target audience (from the ages 18-26) about the effects of plastic. A goofy and fun style was used to keep the target audience engaged. Our main objective is not just to spread awareness but to try to change behaviour. I created a lovable character that will have to die at the end of the game, due to plastic pollution.